I know that I am late on reviewing this game. I know I’ll say what’s been said a million times. But I’ll also say that this game is the greatest in a series full of greats already.
I have been a Smash Bros. fan since 2007, checking the Brawl website over and over again to see if Sonic the Hedgehog was added yet. It wasn’t until 2009 that I got a Nintendo 64 and the very first Smash Bros. game. And I have come a very long way since then.
And, of course, so has Super Smash Bros.
Although the selection of characters is questionable to a large amount of fans, there’s no denying that 49 characters is nothing to scoff at. From classics like Mario, Luigi, Link, and Pac-Man, to newbies like Dark Pit, Greninja, and Shulk, you’re bound to find someone you love, especially considering the variety of series represented and the different moves you can pull off.
Even better is the addition of Mii Fighters. Trust me, it’s so awesome when you’re playing as a Mii of Ken Masters from Street Fighter.
Feel free to call Masahiro Sakurai crazy when thinking about the stages in this game. Yes, I enjoy seeing old levels like Onett, Temple, and Kongo Jungle, but the new stages in this game are lacking. Also, it seems that there was way too much representation of one series than another.
Though, certain graphical improvements, the new Ω (Omega) forms, and the 8-player versions of stages make them just as enjoyable as when they were first played.
But the hazards in certain stages are really just insane sometimes.
IV. Graphics and Sound
Wow. That’s basically a summary of the amazingness to just look at this game. This game runs at 1080p, 60 frames per second and it looks absolutely BEAUTIFUL. The 3D models of the characters look like they’ve been worked on for decades! And close ups of trophies aren’t that bad either..
And the sound? Definitely just as good as the graphics. Although many sound effects and voice clips are recycled from previous entries, you know what they say. If it ain’t broke, don’t fix it!
But mere Sound Effects are nothing compared to the completely FABULOUS soundtrack! With over 400 and counting songs in this game, both old and new, you have absolutely no reason to complain!
V. Smash Tour and Solo Modes
Oh… Yeah, nothing’s perfect, right? The Solo modes are definitely quite questionable. Due to the lack of a story mode, the replay value is halved. Not only that, but Target Test was removed. Definitely a controversial decision.
The most surprising mode is the new Classic mode. Unlike 64, Melee, Brawl, and Smash 3DS, this is completely different then the Arcade mood that fans felt Classic mode was known for.
Now for Smash Tour. To be honest, it actually isn’t so bad. However, it seems like the only reason it exists is because the developers wanted an excuse not to add Smash Run to the Wii U version.
VI. Other Features
It’s the tiny stuff that make a big difference. The fact that you can do things like see character trailers, make your own play list (kind of), and modify your characters really makes the game more fun that initially intended, and actually raises replay value.
Wouldn’t you want to play more to get that song you “really need”? Wouldn’t you want to get a custom move? It’s so satisfactory, even after doing a difficult task, to get an awesome custom move, like PK Freeze.
VII. The Verdict
Super Smash Bros. is like a runner. Every game was them running forward. This game, both for better and worse, is them having a relaxing jog, then looking back at their checkpoints. This game, in the big picture, seems like a summary of the series, with stuff here and there spiced in for good measure.
But, that doesn’t keep this game from being the crossover fighting fun we’ve enjoyed for so long.